If you get good at those and want a real challenge, moving onto the advanced levels will have you on the brink of tearing your hair out. These have a built in tutorial mode for the first few levels, which introduces you to the various objects and shows you how to manipulate them before letting you loose on some to solve yourself. We then move on to the regular levels, which I have to say are pretty challenging in themselves. These levels are suitable for young children, though I have to admit they do hold a certain charm for more adult type beings as well. The level is designed to look like an apple, and there is a little rhyme that is fun to read and talks about apples and other things beginning with A. For example, the first level is A for Apple. The Alphabet levels are very similar, with each level corresponding to a letter of the alphabet, and coming designed looking like an object with a name that starts with said letter. Either way it's very cute and a lot of fun, the kids levels also have unlockable photos of the professor having fun with his robots, which is a great reward for having completed a few levels. Each level also comes with an explanation as to why Professor Fizzwizzle needs to complete the level, sometimes it's just to give his over sized Teddy a hug, other times it's to explore a pyramid. The kids levels are perfectly designed for small children, with the level design looking like a teddy bear, or a kitty, or a train. There are four types of game to play, the kids levels, the regular levels, the advanced levels and the alphabet levels. Lucky for you, R restarts the level if you screw it up, which you're highly likely to do. You really do have to think laterally, and remember the properties of each item as well as your own abilities in order to complete the levels. It's all very nice and simple on the surface, but it very quickly turns into quite the brain teaser, even on some of the tutorial levels. The professor does have a few weapons in his arsenal however, a whistle to attract the bots attention, should they be useful in holding down a switch or balancing a pulley, an E.M.P, which won't stop the evil squid like machinations of the matrix machines, but will deactivate the magnets in the level, and a frost gun, which simply freezes everything, especially wedgie intent robots. Thus he must push barrels and crates and magnets and things, and ride around on pulleys in order to climb up ladders, open gates, and escape the ragebots, who are still apparently not satisfied with having tossed him out of his laboratory and are chasing him around in hopes of hoisting him up by the seat of his pants for what looks like one hell of a bot wedgie. The major twist in the game play is that the Professor cannot jump.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |